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Wesnoth Units database

Lich

(image)

A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.

It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But the fact that this question can be raised at all, testifies to the magnitude of what their order has achieved.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.

Advances from: Dark Sorcerer
Advances to: Ancient Lich
Cost: 50
HP: 60
Movement: 6
XP: 236
Level: 3
Alignment: chaotic
IDBM Lich
Abilities: submerge
(image)touch
arcane
9 - 3
melee
drains
(image)chill tempest
cold
13 - 3
ranged
magical
(image)shadow wave
arcane
9 - 3
ranged
magical
Resistances:
blade10%
pierce30%
impact-10%
fire0%
cold60%
arcane-40%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water310%
Flat140%
Forest250%
Frozen230%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove260%
Sand230%
Shallow Water320%
Swamp230%
Unwalkable-0%
Village160%